The door leading to secret section is hidden in the eastern part of the Vault (X:527,Y:1018) For example, if you cast a spell and all 3 statues perish at the same time, combat will end and draining their source to kill them while out of combat will grant no XP. 58,175 XP for unlocking the encrypted hatch. The correct order is the same as the hatch: Mind -Body - Society - Divine. Note that you can also take the Swornbreaker from the statue. A lever can be found in the garden. As shown in the picture above, when you are ready, drain all 3 spirits of their source. Just in case. I tried pumping a character up to 40 Wits, but it still fails to appear. There is no 'key'. Contributions to Fextralife Wikis are licensed under a, Finding Lord Arhu | Divinity Original Sin 2 Wiki. This site is not associated with and/or endorsed by the Larian Studios or Larian Studios. You will encounter 3 gheists, as well as Magister Reimond, if you have not already killed him back in Act II. On this level, you can also find a book named "Report on the Toyseller", which gives you the quest "A Craftsman of Dreams and Nightmares". Lord Kemm's Attic? The Vault Complete The Vault of Linder Kemm, then place the unique painting between the two near the locked door at the end of the vault. If Arhu is alive, you will be rewarded with a choice of Divine-quality loot once you finish talking to him. Also, don't forget the unique water mage staff in the ornate box in his chambers but save before you pick lock that box, you don't wanna start a fight & lose this awesome vendor. From here you can teleport party to the Balcony where the eastern door of Lord Arhu's chambers opens. My ranger was sneak 7 with gear. Teleport the others to the mist. The statues start glowing blue and you can notice a status that informs you about them being inactive. Index Arhu's Quarters Door Where does it lead? :: Divinity: Original Sin 2 General Discussions. This will unlock The Vault of Linder Kemm quest. Once you enter the barracks' secret hideout, Kemm will be there until you attempt to rescue Arhu. Lord Arhu has been imprisoned by Linder Kemm in Arx #DOS2, the head of the Paladin. Agree, The Gheists will still burn the place down! You need An Unusual Painting to fix it. Head downstairs, speak to the God-King, then read the sign on the ground. The button named "Button" does not required button puzzle above to be solve, pushing it lead to hatch room. Enter the hatch and you will be inside the magisters vault. I remember Fane mentioning the painting in the middle of the room and I think I picked it up after the fight.However I'm now stuck in Kemm's Vault as nothing happens when I interact with the missing painting.Is it possible I sold the painting? 2. Finding Lord Arhu is a Quest in Divinity: Original Sin II. Finshed off the last with one blow. Does OP actually read other peoples' responses? By the golden chest. Remove the painting to see them better (optional), and activate them in the correct order to open a secret chamber. rights reserved. Reimond's spirit was here, but I finally killed him in Act 2, the coward running off like that, but then the spirit took off, and I could've consumed his Source first, so I think I'll go back a game save and do that, Don't know how he got here, I'm pretty sure I consumed his Source in Act 2 after crushing him For GERMANS. If you use Spirit Vision in that place then you can see a spirit of the painter's father. Once Lord Kemm falls, the quest is complete, and you will earn 19,400XP. If Magister Reimond is here, he may use fire spells, but if he is already dead, then there should be no worry as the gheists do not cast spells. Once you deal with the rest of the group you can finish Kemm easily. Background [] This section is missing, please fill it in. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Supposedly the. He will initiate combat and call for the Paladins to back him up, but in my case they didn't care (maybe we were too far away from any other Paladins). A brief guide will be included here. There you are going to face less enemies and gain less XP. Linder Kemm's Vault (Arx) - Divinity: Original Sin 2 Guide RPG-Guides 819 subscribers Subscribe 66K views 5 years ago Arx has two hidden vaults. Will you be able to find him? 2. Easy way to keep Arhu save is putting permafrost on him, he wont be involved in combat so the permafrost stays till you are done. Savage Sortilege did wonders here with my high int and wit and 25% crit weapon too. Reach the opposite side of the vault. 38,800XP for reading the secret document about Karon. Head to the west side of Arx, towards Kemm's Mansion. - Kill Kemm. Go to the sewers to. Each troll is worth 38,800XP, and the kids will disappear permanently if you fail the speech check. Interactive Map [] This page is a stub. Head to the west, speak to Cat the Appraiser, and pass the speech check. Within, there will be a blue cupboard that needs a combination to be opened, which can conveniently be. You can also steal it. It says "Only God King knows the weight of Responsibility.". *Spoiler*I opened the seceret room by inputting Mind, Body, Society, Divine.the brazier in the gheist fight room opens a ladder to the left of the pillar west of it that has a ladder leading to the seceret room as well, Found the gold pile room by accident and was like "holy mother of g!". Please see "The Vault of Linder Kemm" quest for a detailed walkthrough on how to enter the vault and find Arhu's prison. by using Fireball spell) starts a fight with the enemy and his allies. I can't seem to be able to do this one. You can also find a secret document here (platform at NW corner of the map), which when read, details the danger of a powerful sourcerer Karon. Linder Kemm is a hacker (Spoilers) 1 /r/divinityoriginalsin, 2021-02-09, 13:52:35 Permalink. Use it to open an entrance to the vault. Killed Kemm in Arhus room, along with his goons x3, the unlucky paladins x3 guarding Arhus door, and 2 more paladins added after fight started. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The painting is hanging in a secret section of the first floor of Vault of Linder Kemm (X:539,Y:1014). You should also go near the city gate. The Vault of Linder Kemm What a Fuss to have Wrought Points of interest Below you will find some information about the points of interest located on " Arx " map. If your melee person has a good enough sneak. An assassin! you have to complete a quest chain, involving getting a painting, entering a secret basement/underground area through a hatch hidden in the pool, clear the area, loot it for hella cash use another painting to get to another hidden hatch, where you will find Lord Arhu, trapped by some black ring ghosts(so use spirit vis), eat them ghosts, than some black ring assassins will show up, and after 1 turn in battle with them, Kemm will show up with another 2 black ring guys, and its a pretty hard fight( i think its a lvl 20 one?not sure) and you definetly try your best to keep Lord Arhu alive, for an extra piece of divine loot i think. The head Paladin, Linder Kemm, seems to have some dark secrets hiding in his vault. Where is that key? Divinity Original Sin 2 Guide, walkthrough. The correct combination to open the hatch is related to magister's motto: Upon correctly putting in the combination and unlocking the hatch, you will gain 58,175 XP for solving the puzzle. But you need to weaken them first. One is behind source container although you cannot target him with ranged attack there. used to open locked passages. Altar of The God King Place the Responsibility Painting on the altar. The Last Stand of the Magisters Walkthrough Find the Unusual Painting in the Thieves Guild, located in the sewers. However, this can cost you a lot because the boy wants you to pay 10,000 gold. just put your party up front and fight there instead. To keep Arhu alive, you may want to teleport him to a safe corner, and avoid crowding around him so that Lord Kemm won't use his whirlwind attack on your party and hit Arhu as well when he appears. Upon entering the Magister's barracks, you will find the paladins busy finding the secrets of the magisters. This quest has a direct link with "The Vault of Linder Kemm" quest. I am about to complete a quest where I have to kill Lord Kemm but first I want to find him and complete the quests left. Divinity Original Sin 2 Guide by gamepressure.com, 2. You need to complete School's Out quest. 18K views 4 years ago In the first level of the Vault of Linder Came you will find three automatons namely: Lucian the warbringer, Lucian the Faithbringer and Lucian the harbinger. Once Lord Arhu is freed, 2 Black Ring Defilers will immediately appear on the lower platform, while a Black Ring Painweaver and Fearmaiden will appear on the upper platform. Of course, if you decide to rescue Arhu first, you'll have to kill Kemm anyway. Sadly this was the only answer I could come up with. If you confront him about his secret, he will first send a band of assassins to ambush you at the bridge leading to his mansion. Arx - Toyseller 4. Is there any other way to get that painting from the Thieves guild? *Complete the triptych - return the real Second Passion of Lucian to its rightful place.*. Enter the room with hidden altar inside - To Kemm's Vault - Hidden Altar / Kemm's Vault - Hidden Altar (Entrance/Exit). Lord Linder Kemm show the map Related quests: Hammerfall, The Last Stand of the Magisters Loremaster Olyvie show the map Not sure if definitive edition thing but the correct order for the buttons was the same as the hatch, Mind - Body - Society - Loyalty. If he is alive, speak to him and the quests will advance in the same way as above, with one difference - you will be rewarded with a choice of Legendary-quality loot at the end. Conclude all other Kemm quests before you choose this path. It doesn't help that it shows up as a "sheet of paper" like any other ingredient, except this one is readable. So.. you can kill him in the Cathedral, but only with low persuasion. Can't lockpick it. No problem! Kemm's Gardens is a garden and part of Kemm's Mansion in Arx. Talk to Cat the Appraiser and convince her. Please see Walkthrough and/or Locations for other areas. why is eithne even there? If you managed to avoid a fight, you will have two options. Even if you killed Reimond in Act 2 his Geist henchmen should still be there; defeating them nets you the same result. This is where Lord Arhu is. Speak to Paladin DeSelby about Lord Kemm. Which is 1 - 3 - 2 - 4 (starting from the door to the left). Idk if only this happened to me but , i was not being able to close the mission completely after killing the gheists but after i did the *Secret of the dwarves mission* i reported to Magister Reimond that i saved the city, he thanked me and vanished afterwards.That led me to finally report to Paladin Kenn and close the mission. Some people saying you can't get shield outside of his prison, this is what worked for me to get shield at Arhu's room: find god king statue that talks to you and stuff under kemm's building, then go back to Arhu's room and read the documents you found in Arhu's room. The easiest and the fastest way to add this quest to your journal is to talk to Ramn Oak. Interact with the hatch in the Magister's barracks. you can solve the combination without figuring out the logic (which makes no sense to me) because it says 1,2,3,4 and then the clues say the same thing, the plaques say the same thing and yet, the combination is 1,3,2,4 and i don't get it however. In Arhus Chambers dont end talking to Kemm then attack his paladins. Tomb of Lucian Altar Misc Divinity Original Sin 2 Definitive Edition Arx The Vault of . Just 1 turn kill them and chamelon cloak, rinse and repeat, Sebille solo ftw! Lord Linder Kemm is a leader of paladins on Reaper's Coast and Stormdale area and husband to lady Paulina Kemm . then the second time around with the buttons behind the paintings, if you push the right button, your character remarks "i hear machinery turning" and if you do it wrong, your character remarks "i must not be doing it right". 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